<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>MoonBurn DevLog | Fun Frame Games</title><description>Weekly updates, prototyping chaos, and the road to finishing MoonBurn.</description><link>https://funframegames.com/</link><language>en-us</language><item><title>MoonBurn Now Runs on Steam Deck</title><link>https://funframegames.com/posts/2026-05-04-weekly-17/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-05-04-weekly-17/</guid><description>This week was a big one for MoonBurn: the game now builds for Linux and runs nicely on Steam Deck. That is a really important milestone for the pro...</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//videos/04062026Gameplay.mp4" length="0" type="video/mp4"/></item><item><title>Development Week 16</title><link>https://funframegames.com/posts/2026-04-27-week-16/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-04-27-week-16/</guid><description>This week was mostly about making MoonBurn’s characters feel more alive in combat. Enemies can now use animation events from Spine, which means att...</description><pubDate>Mon, 27 Apr 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//videos/week16.mp4" length="0" type="video/mp4"/></item><item><title>Development Week 15</title><link>https://funframegames.com/posts/2026-04-20-week-15/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-04-20-week-15/</guid><description>This week I spent some time updating the player character art ingame, including new Spine imports and texture/skeleton changes. It is mostly behind...</description><pubDate>Mon, 20 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 14</title><link>https://funframegames.com/posts/2026-04-13-week-14/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-04-13-week-14/</guid><description>This week was a small but useful characterfacing fix. The player’s front/back direction now matches the actual art correctly, so moving up and down...</description><pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//videos/PlayerFireV1.mp4" length="0" type="video/mp4"/></item><item><title>Development Week 13</title><link>https://funframegames.com/posts/2026-04-06-week-13/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-04-06-week-13/</guid><description>This week I worked on making enemies feel a bit less robotic. They can now switch between different movement speeds more smoothly, instead of snapp...</description><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//videos/AIBeheviour.mp4" length="0" type="video/mp4"/></item><item><title>Development Week 12</title><link>https://funframegames.com/posts/2026-03-30-week-12/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-03-30-week-12/</guid><description>This week I worked on making the quarantine barrier feel more like a real part of the arena instead of just a visual boundary. If the player touche...</description><pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 11</title><link>https://funframegames.com/posts/2026-03-23-week-11/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-03-23-week-11/</guid><description>This week was a big step for the main mission flow in MoonBurn. I added the first version of the quarantine zone: an arenastyle area that can lock ...</description><pubDate>Mon, 23 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 10</title><link>https://funframegames.com/posts/2026-03-16-week-10/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-03-16-week-10/</guid><description>This week I worked on the mission computer and the first pieces of the level objective flow. Power reactors are now interactable, and the mission c...</description><pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//images/missionUI1.jpg" length="0" type="image/jpeg"/></item><item><title>Development Week 9</title><link>https://funframegames.com/posts/2026-02-23-week-9/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-02-23-week-9/</guid><description>This week I added the first version of a new enemy: the Stalker. Its Spine art is now imported, it has its own character blueprint, and it has been...</description><pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//images/stalkerV1.jpg" length="0" type="image/jpeg"/></item><item><title>Development Week 8</title><link>https://funframegames.com/posts/2026-02-16-week-8/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-02-16-week-8/</guid><description>This week I added a new set of fire FX assets for MoonBurn: fresh sprites, textures, and a material setup for the flames. Fire is such a central pa...</description><pubDate>Mon, 16 Feb 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//images/firstFire.jpg" length="0" type="image/jpeg"/></item><item><title>Development Week 7</title><link>https://funframegames.com/posts/2026-02-09-week-7/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-02-09-week-7/</guid><description>This week was mostly about getting the handdrawn character pipeline properly into MoonBurn. I added Spine imports for the player and an enemy, upda...</description><pubDate>Mon, 09 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 6</title><link>https://funframegames.com/posts/2026-01-26-week-6/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-01-26-week-6/</guid><description>This week I added the first version of MoonBurn’s interaction system. The player can now detect nearby interactable objects, show an interaction hi...</description><pubDate>Mon, 26 Jan 2026 00:00:00 GMT</pubDate><enclosure url="https://funframegames.com//images/missionComputerInteractV1.jpg" length="0" type="image/jpeg"/></item><item><title>Development Week 5</title><link>https://funframegames.com/posts/2026-01-19-week-5/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-01-19-week-5/</guid><description>This week I added the first version of player respawning. Safe Points are now in the prototype map, and when the player reaches one, it becomes the...</description><pubDate>Mon, 19 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 4</title><link>https://funframegames.com/posts/2026-01-12-week-4/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-01-12-week-4/</guid><description>This week I added a movement modifier system, which means character speed can now react to what is happening to them. Running, aiming, burning, wat...</description><pubDate>Mon, 12 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 3</title><link>https://funframegames.com/posts/2026-01-05-week-3/</link><guid isPermaLink="true">https://funframegames.com/posts/2026-01-05-week-3/</guid><description>This week I added the first proper weapon and aiming setup for MoonBurn. The player now has a modular weapon system, with equip/unequip support, fi...</description><pubDate>Mon, 05 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Development Week 2</title><link>https://funframegames.com/posts/2025-12-29-week-2/</link><guid isPermaLink="true">https://funframegames.com/posts/2025-12-29-week-2/</guid><description>This week I added the first real player character setup for MoonBurn. The player now has movement, camera support, and aiming input connected throu...</description><pubDate>Mon, 29 Dec 2025 00:00:00 GMT</pubDate></item><item><title>Development Week 1</title><link>https://funframegames.com/posts/2025-12-22-week-1/</link><guid isPermaLink="true">https://funframegames.com/posts/2025-12-22-week-1/</guid><description>This was the first week of MoonBurn’s actual project history: the project was created, the first plugins were added, and the basic gameplay code st...</description><pubDate>Mon, 22 Dec 2025 00:00:00 GMT</pubDate></item><item><title>Pre-Production</title><link>https://funframegames.com/posts/preproduction/</link><guid isPermaLink="true">https://funframegames.com/posts/preproduction/</guid><description>Transitioning from Combocow After a decade doing contract work as Combocow, I&apos;ve decided to officially pivot. Fun Frame Games is now my fulltime fo...</description><pubDate>Mon, 01 Dec 2025 00:00:00 GMT</pubDate></item></channel></rss>