MoonBurn Now Runs on Steam Deck
This week was a big one for MoonBurn: the game now builds for Linux and runs nicely on Steam Deck. That is a really important milestone for the project, because Steam Deck support is one of the targets from the start. I also added blob shadows and started polishing a small “beautiful corner” of the game with new snow and ice floor materials, ground mist, refreshed fire visuals, and better texture work. It is starting to feel much closer to the look I want.
On the gameplay side, enemies got more interesting. I added a new spawner enemy that tries to flee from the player, find a safer position, and spawn minions while keeping track of how many are active. Combat feedback also improved with Spine animation events, damage flashes, death VFX, and telegraphed melee attacks where enemies can wind up and only apply damage on the actual hit moment. I also fixed an aiming issue when the character flips direction, so the weapon/aim visuals should now feel much more consistent.
I am also changing how I organize development. Mondays are now for marketing work: website updates, social posts, store page prep, and tools around that. Fridays are now “level day,” where I only work on levels instead of coding or making new art. The rest of the week stays flexible. If polishing keeps moving at this pace, the Steam “coming soon” page for MoonBurn should not be too far away.