2026-02-23

Development Week 9

This week I added the first version of a new enemy: the Stalker. Its Spine art is now imported, it has its own character blueprint, and it has been placed into the prototype map. It is another step toward having enemies with clearer identities instead of everything feeling like a placeholder.

I also did a bit more work on the game’s 2D presentation. The default 3D character mesh is now hidden properly, so the hand-drawn character visuals can take over without fighting against Unreal’s built-in mesh setup. That helps keep the characters closer to the flat, illustrated look MoonBurn is aiming for.

There were also new computer assets added for the mission/terminal side of the game. The prototype map and related gameplay blueprints were updated around those changes, so the level is gradually getting more of its own visual language instead of relying on test objects.


A small sprite
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