2026-02-16

Development Week 8

This week I added a new set of fire FX assets for MoonBurn: fresh sprites, textures, and a material setup for the flames. Fire is such a central part of the game, so I want it to feel readable and stylized.

I also fixed how flame hazards spawn from projectiles. They now stay aligned upright instead of inheriting the projectile’s rotation, which should make the fire patches look more consistent when they land. That should help the arenas read more clearly when things start getting messy.


A small sprite
← Back to All Logs