Development Week 7
This week was mostly about getting the hand-drawn character pipeline properly into MoonBurn. I added Spine imports for the player and an enemy, updated the character blueprints, and refreshed the prototype map around those assets. The game is starting to move further away from test visuals and toward the illustrated 2.5D look I’m aiming for.
I also added new floor materials and a noise texture, which helps the world feel less empty and gives the characters a better surface to sit on visually. Since the game depends a lot on readable silhouettes and clear action, the environment materials need to support the characters rather than fight them.
There was also a rendering/settings pass: auto exposure is now disabled, lighting setup was adjusted, and the frame rate settings were tested. The goal is a more stable, predictable image while I keep building out the art style and gameplay feel.