Development Week 1
This was the first week of MoonBurn’s actual project history: the project was created, the first plugins were added, and the basic gameplay code started taking shape. The first major piece was a health system, with support for taking damage, defeat, and temporary invincibility. That gives characters a shared foundation for combat instead of handling health separately everywhere.
I also added the first base character and enemy setup. Enemies now have their own character class, AI controller, and early roaming behavior, so they can move around the level instead of just sitting in place. It is the first version of the “something is alive in the arena” feeling that the rest of the game can build on.
There was also some early project organization work: README, plugin source notes, and the first test map/blueprint updates. The main player-facing result is simple but important — MoonBurn now has the beginnings of characters, health, and enemy movement.